Terrible Lizards Walkthrough

Checked October 31, 2026Game v1.0.94 levelsLater-game overview folded

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Full story route overview — later-game spoilers

You escape Dalton’s Dinos through the gift shop basement, power the digsites and blow open the Bronto arena, survive the Allosaurus in the rail tunnels, then find DJ in the deep and ride the crew lift to the surface.

This covers the main story. Levels 1–2 draw on multiple community guides; Levels 3–4 follow one detailed guide and have not been replayed by us. Their level boundaries are approximate. For a door code, see all keypads.

How a level plays

Every level repeats the same loop the developers describe: explore a space, learn a move or a new use for one, then get tested by harder platforming, a chase (run in one direction, don’t stop) or a hunt (a creature roams an open area while you finish objectives). Objectives are almost always power: fuses, generators, switches, then a door.

Three habits save the most deaths:

Quick answers

How many levels does Terrible Lizards have?

Four. Each one ends with a story achievement: Welcome to the Underground, That’s DINO-mite!, Slime-o-saurus and Finally.

How many endings are there?

One. The lead developer said branching endings were cut for scope. Beating the game unlocks New Game Plus.

Can you fight the dinosaurs?

No. There are no usable weapons; the guns you find late in the game jam. You survive by running, climbing, sliding and using narrow gaps the creatures cannot follow.

Is there a level select or chapter replay?

Not confirmed in any source we trust yet. We will add it once we have checked it in-game.

Sources

Community guides are player-written and not confirmed by WDR Studios. Where two of them disagree, we show both.